The authors of the Sparrow email client were very happy with the App Store. For example, graphics manipulation program Pixelmator grossed $1 million in 20 days after announcing it would be an App Store exclusive. Reports of great success with their early releases were plentiful. Many developers found that their users quickly moved to accept and then prefer the Mac App Store. At the same time, it offered access to Apple's payment processing engine, meaning indie devs could spend less time looking after financial transactions and more time cranking out great code (at the cost of the familiar 30% "rake" of Apple fees). The Mac App Store also brought some restrictions to what an App Store-purchased app could do, but nothing too onerous. OS X on the Mac still has its traditional ability to download and install software from. Like its iOS ancestor, this also promoted app discovery and management - but with one key difference: it's not the only game in town. In early 2011, Apple brought some of these principles to the Mac with the release of the Mac App Store. Coupled with Apple's economically viable micropayments infrastructure, this spawned a sprawling "appconomy." Hundreds of millions of users spending billions of dollars on apps from millions of developers a fluid, dynamic software market the like of which the world has never seen the like of which. Although it undeniably introduces new restrictions on how we use our expensive devices, the upside is a frictionless user experience for discovering, installing, upgrading, and uninstalling apps that had never been seen before outside of console gaming. Now, I'm not suggesting that the App Store is bad. So powerful and successful was this idea that we had to invent neologisms - "jailbreak", "sideload" - to describe processes that we had taken utterly for granted for the first thirty-five years of personal computing. This wasn't a new idea - gaming consoles have been using this "walled garden" model since the earliest Atari and Mattel consoles - but it's the first time it had been applied to a device that some might consider a successor to the personal computer. For the first time, we had a major general-purpose computing platform where software developers could not freely distribute their work to a wide audience a platform where users could only purchase and download approved programs from a central, controlling authority. When Apple added the App Store to iOS in 2008, it was a revolution in more ways than one. We’ve found these new features to be very helpful with our own design and development work, and really hope that it makes life easier for you, too.By subscribing, you are agreeing to Engadget's Terms and Privacy Policy. The Mac app also has all the Help you’ll need to get up and running: check out the Mirror section for all the details.įinally, we put together a short video that shows how it all fits together along with some tips and tricks. Opaque areas of the image are drawn in black on a white circular background.īut wait, there’s more! We’ve also updated the Mac app with new templates that let you see how your watch icons are going to look in the Apple Watch app on iOS. Images with transparency are assumed to be menu items and are displayed as such on the watch face.This makes it a snap to test how your square icon designs look when presented on the home screen or in notifications. Images that are in the standard icon sizes are automatically masked to a circle and presented on a black background. This makes it easy to test mockups that span several screens. Layouts that have the same width as the current display, but that are taller, are scrollable using your finger or the digital crown.When transferring images to the Apple Watch, the xScope Mirror detects different scenarios and adjusts the display accordingly: As you’d expect, this feature works great while in design apps like Photoshop or Sketch as well with loose PNG and JPEG assets in your Xcode projects. The majority of changes are in the xScope Mirror app running on iOS: any image that you’ve mirrored from your Mac to your iPhone can be transferred to your wrist with a simple tap on the watch’s face. We’re happy to announce the availability of free updates for xScope and xScope Mirror with support for Apple’s new watch!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |